Rough Notes for a Gaming Adventure

This was written in a college-ruled notebook and contains some rough notes for an adventure I’m working on called The Death Cult: http://skogensskuggor.tumblr.com/post/132825924280/notes-for-a-swords-wizardry-adventure. It’s my first post on Tumblr; hopefully one of what will be a long series of rough notes, ideas, narrative, etc for gaming and fiction.

I plan to run this using a tabletop RPG called Swords & Wizardry, which is much like the original D&D from the mid-70s.

The quality isn’t as great as I’d like. It’s tough to get things right on such narrow-ruled paper and the softer lead makes it look even rougher. Ah, well, at least I’m writing again 🙂

5 comments Add yours
  1. Very nice! Your shorthand penmanship is quite clear. I showed it to my son, who also loves gaming. Thanks for posting your example– that's just the kind of thing I'd like to inspire my kids with, to get them interested in using shorthand for many applications, even gaming!

  2. I didn't work all the way through your notes, but …

    How about clues in the game, written in Gregg, that have to be translated/solved in order to win. A teaching methodology that was unavailable to Gregg teachers of the past.

    1. That would fun, except that I don't play with anyone else who has any interest in learning shorthand. I most definitely will use it to represent alien or arcane writing (In fact, I once used it for a writeup about a magical sigil which would let the bearer see different points in time for wherever he or she stood; the symbol itself was the phrase "show me time itself.")

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